For self reference:
Simulate a touch input down, drag, up programmatically.
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#include <Windows.h> | |
BOOL TouchInput(POINTER_FLAGS pointerFlags, int x, int y) | |
{ | |
POINTER_TOUCH_INFO contact = { 0 }; | |
contact.pointerInfo.pointerType = PT_TOUCH; | |
contact.pointerInfo.pointerFlags = pointerFlags; | |
contact.pointerInfo.ptPixelLocation.x = x; | |
contact.pointerInfo.ptPixelLocation.y = y; | |
contact.pointerInfo.pointerId = 0; | |
return InjectTouchInput(1, &contact); | |
} | |
BOOL TouchInputDown(int x, int y) | |
{ | |
return TouchInput(POINTER_FLAG_INRANGE | POINTER_FLAG_INCONTACT | POINTER_FLAG_DOWN, x, y); | |
} | |
BOOL TouchInputDrag(int x, int y) | |
{ | |
return TouchInput(POINTER_FLAG_INRANGE | POINTER_FLAG_INCONTACT | POINTER_FLAG_UPDATE, x, y); | |
} | |
BOOL TouchInputUp(int x, int y) | |
{ | |
return TouchInput(POINTER_FLAG_INRANGE | POINTER_FLAG_UP, x, y); | |
} | |
// Left to right swipe simulation (app switch in Win8/8.1) | |
void SimulateTouchSwipe() | |
{ | |
InitializeTouchInjection(1, TOUCH_FEEDBACK_NONE); | |
int x = 0, y = 10; | |
TouchInputDown(0, 10); | |
for (int itr = 0; itr < 100; ++itr) { | |
x = (itr * 10); | |
TouchInputDrag(x, y); | |
} | |
TouchInputUp(x, y); | |
} |